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To keep motivated and interested some new screens for the project. Another more brighten light and sky. Still a long way to go. Started with the 2th large hall and working on better floor elements and textures. These will be showed later. It would be nice if some more experienced modeller could help me out with two or three models. I need a steel factory ladle and a coquille which they use for casting iron.

All detailed stuff wil be added later. :-)

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Decided to name the project Coldsteel. Industrial area level with large factoryhalls and railareas. We will se where this ends. A pity that i’m AFK for two weeks.

This is from the editor in game tool

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With the copy feature fixed in the Red Orchestra Heroes of Stalingrad SDK life got much easier. Added new meshes and made a Mesh Position Offset the Material. This makes blend in a detailed textures which position changes when you move the mesh. This will break repeating textures. I used this tutorial to create it. That site has lots of great tutorials. I mixed stock meshes with own wall and support meshes.

This is from the editor in game tool

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Added some own textures and meshes to the RO HOS editor and combined them with stock meshes.

This is from the editor in game tool

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So I got a key for the preview release of the Red Orchestra Heroes of Stalingrad SDK. Its a beta version of the editor which get update frequently. I would like them to fix the copy function as to add these wall parts manually is kind a pain in the ass. Imported some textures and meshed to test some stuff.

This is from the editor in game tool